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UbisoftĬlothing is no longer cosmetic, and instead delivers different forms of protection or buffs. Alongside often crazy creations, there are also practical issues to consider, such as overheating suppressors no longer can you spray bullets in constant silence.įar Cry 6's weapons are endlessly customizable. There are well over 90 guns to find or buy, but in keeping with its partisan aesthetic, there’s a huge emphasis on homemade weapons–so-called “Resolver” contraptions (Spanish for “sort out”), which add real DIY flair to proceedings. Still, it’s more variation than innovation. The ups and downs of freedom fightingįar Cry 6 makes a big deal about its new approach to combat, which takes a lot of its cues from guerrilla fighting.
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If you’re chasing progress and story development, chances are you’ll spend, trade, or upgrade once every five hours or so, by which point you’ll always have an abundance of materials and cash to use.Īfter all, there’s just so much to see, do, and kill. Love them or hate them, you soon learn to put them to the back of your mind. The sheer number of items and management situations is immense, though they fit the “waste not, want not” mentality of guerrilla fighting. While you now thankfully only have to run over the bodies of the fallen to reap their ammo and cash, you instead have to repeatedly hold the action button to collect a plethora of camp resources (gasoline, metal, medicine), crafting materials (parts, scraps, Supremo-Bond, gunpowder), tradable items (animal pelts and meat), and then some. The age-old art of base-taking has been shaken up while some still appear on the map with those all-telling smoke plumes, they’re pared back and joined by checkpoints and hideouts, which bring more restrictive benefits and rewards, though don’t lose those all-important fast travel and air-drop points.Īll these bells and whistles come with a raft of new currencies, which are literally strewn across the landscape. While there are a lot of good ideas in there, it soon becomes apparent that Far Cry 6 has way too much going on.Įach district has a central hub you work from, where you develop your resistance, unlock new abilities, upgrade your weapons, and deposit or pick up your vehicles. In its desire to showcase all those shiny new ideas, Far Cry 6 puts its story on the backburner to deluge you with tutorials for countless new modes, upgrades, and abilities. While the story lightly encourages you to start in the west, you can begin your quest wherever you want, but don’t go flying too early–flak cannons will shoot you down until you take them out.
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To match its massive map, there are over 80 or so land, sea, and air vehicles (including horses, finally! Horses are vehicles). Yara going to be overwhelmedįar Cry 6’s landscape must be more than twice the size of Far Cry 5. You escape to the mainland, and the map is finally unveiled. In a two-hour spell, you transform from a universally loathed have-a-go hero and into freedom fighter Clara Garcia’s prized guerrilla. Damian Marley to start playing again Dani herself says it “feels familiar.” Absolute megalols.įar Cry 6 is all about the red fog of war. It’s lip service to fans, something underlined by an early mission where you burn crops with a flamethrower. Soon, you’re dumped on an underpopulated tropical paradise to start afresh and lead the fight. Naturally, evil figurehead Castillo is improbably yet delightfully placed at the very front and center of these deaths. It’s the grimmest start to a Far Cry yet, and it’s delivered with aplomb.Īs is always the way, you manage to evade capture, though your escape inevitably results in your barely fleshed-out friends being killed. Your journey as the fully-voiced, male-or-female army dropout Dani Rojas begins as you and hundreds of others are chosen by the junta to die on plantations, or in cold blood on the street. However, people are needed to grow it using horrific poison, dying in the process. Luckily, Yara found incredible fortune by creating Viviro, a cancer-treating drug derived from tobacco. the “Yanquis”), and its subsequent transformation into a one-party dictatorship under the idealistic but brutal tenure of Anton Castillo, played by the scene-stealing Giancarlo Esposito.
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Following a stunning introduction, you’re immediately thrust into the heart of Esperanza, the capital of brutal urban dystopia Yara–a country clearly based on Cuba, thanks to its failed former ties with the Soviet Union and America (A.K.A.
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